Episode 14 – Sterling E. Lanier’s “Hiero’s Journey”

There’s surprisingly little reliable biographical information about Sterling E. Lanier, but like many Appendix N authors he does seem to have been a man of many parts. Most accounts of Lanier’s life have him studying archaeology and anthropology at Harvard and the University of Pennsylvania before working as a researcher and historian for most of the 1950s. His other interests included sculpture, natural history, and cryptozoology, all of which would bear on his creative endeavors.

In 1961 Lanier began his literary career with the publication of his first short story in Analog magazine and by landing an editor’s position at Chilton Books, best known then and now as a publisher of automotive repair manuals. Lanier cemented his place in science fiction history in 1965 by convincing Chilton to publish Frank Herbert’s Dune in hardcover after it had already been rejected by over 20 publishers. Lanier’s strong interest in ecology must have made the Dune stories jump out at him as they were being serialized in Analog magazine. Unfortunately a prophet is never honored in his own land and Lanier was let go from Chilton the following year when Dune initially failed to live up to sales expectations.

Lanier’s creative output was jumpstarted by his dismissal from Chilton and he began working in earnest as a sculptor, jeweler, and writer in the late 1960s. Among his notable works from this period were miniature portrait sculptures of characters from The Lord of the Rings that were supposedly admired by J.R.R. Tolkien himself and that may have served as character models for Peter Jackson’s film trilogy.

During this time Lanier also began writing his Brigadier Ffellowes short stories, which were inspired in equal part by Lord Dunsany’s Jorkens “club tales” and his enthusiasm for cryptozoology. Lanier’s interest in ecology and weird creatures would come into full bloom in his first novel for adults, Hiero’s Journey, which his old employer Chilton published in hardcover in 1973. A Bantam Books paperback edition followed in 1974–the cover artist is uncredited, but Black Gate editor/publisher John O’Neill says it’s a piece by Vincent Di Fate:


Hiero’s Journey was popular enough to merit a second paperback printing in 1983 to coincide with the publication of the sequel The Unforsaken Hiero. The second printing features a more placid but textually accurate cover by Darrell K. Sweet featuring Hiero, Klootz the Morse, and Gorm the telepathic bear:


Hiero’s Journey is clearly the main literary inspiration for James M. Ward and Gary Jaquet’s Gamma World (TSR, 1978), the archetypal post-apocalyptic role-playing game. Gamma World and its spiritual descendants such as Mutant Future (Goblinoid Games, 2008) and Mutant Crawl Classics (Goodman Games, 2018) form the weird, kitchen-sink, far-future branch of post-apocalyptic role-playing games as opposed to the more gloomy and “realistic” near-future post-apocalypse RPGs typified by The Morrow Project (TimeLine Ltd., 1980) or Aftermath! (Fantasy Games Unlimited, 1981).

Gary Gygax cited Hiero’s Journey as an influence on Dungeons & Dragons and it’s easy to see why. For example, from the original 1974 rules we have the various jelly, mold, ooze, pudding, and slime monsters that echo the outgrowths of the House; they were later fully fleshed (sprouted?) out in the Advanced Dungeons & Dragons Monster Manual (1978). Psionic powers were first introduced in Dungeons & Dragons Supplement III: Eldritch Wizardry (1976) and have appeared in many subsequent editions of Dungeons & Dragons, although they’ve never co-existed easily with the magic system. As for the protagonists, Hiero provides one model for how the cleric class could be roleplayed as warrior-priests as opposed to the typical healer/protective spellcaster; of course, Hiero Desteen* could also be modeled as a ranger with the same effect in play. In a similar vein, Brother Aldo provides a slightly different take on the druid as cheerful and kind-hearted, yet resolutely dedicated to preserving the balance of nature.

A third book in the Hiero saga was planned but never materialized, but it’s said that Hiero’s Journey is very popular in Russia and that as many as 20 unauthorized works set in Hiero’s world were published in Russian around 2002-2004–apparently, a Hiero never dies….

* Incidentally, Lanier insisted that Hiero is pronounced “Hee-eh-ro” and not “Hero” or “Hyro”, but he was also tweaking his final publisher Donald M. Grant at the time.

Reading Resources:

Hiero’s Journey (Kindle ebook) – Beware, there are reported quality issues with this ebook, so you may want to seek out a used print copy instead.

Additional Reading:

The Unforsaken Hiero (Del Rey/Ballantine, 1983) – Gary Gygax specifically mentioned on EN World that he would have added the second Hiero book to any updated Appendix N.

Gaming Resources:

Mutant Crawl Classics (Goodman Games pre-order link for the standard hardcover edition)

Mutant Future: Revised Edition (RPGNow affiliate link) – this is probably the first Gamma World emulation of the OSR (Old School Renaissance) era, although it’s not an exact retroclone. Mutant Future is also available in a free, no-art version.

If you are in Brooklyn and want to join the IRL book club, then come over here.

The list of books we will discuss are outlined within this link.

And finally, the in-print omnibus, anthology, and online resources are living over here.

2 thoughts on “Episode 14 – Sterling E. Lanier’s “Hiero’s Journey””

  1. I love this weird-ass book. I do have to say that it is pretty much the most 70s book possible.

    I’m looking forward to the next couple episodes. I read the Gondwane books several months ago, and I have a copy of Lest Darkness Fall that I can hopefully read before the podcast.


  2. A very interesting book. Great post apocalyptic fic. I also find it interesting that this was in Appendix N as an influence on Dungeons and Dragons when it so clearly influences Gamma World. The roots of D&D clearly mixed science fiction and fantasy, and that, at times, is borne out through the rules and modules (famously with Expedition to the Barrier Peaks).


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